(no subject)
Jul. 3rd, 2019 10:07 amI ran my second D&D session last night. Lots of woodland exploration, lots of character interaction, minimal combat. Two sessions in and none of the PCs have killed anything, though some NPC allies of theirs did kill a couple of monsters. But that's okay, they don't get XP for killing, they get XP for making money.
I am having so much fun, and I think the players are too. I was grinning the whole drive home afterward. To rescue an ally from a faerie kidnapping, the players decided to trade her a valuable token that will radically alter the balance of power among faerie kingdoms. Afterward, sitting in a tavern learning more about the faeries, they had a collective oh shit moment about the consequences of their actions. It was so satisfying to see them piece together clues I'd dropped over two sessions to figure out some of what was going on. There's still a lot they don't know. :P
I had planned that three or four sessions in, something major would happen to alter the political status quo of the fey realms, but... the players' actions have radically shifted what that something major will be. I'm having so much fun thinking through the changes.
I am having so much fun, and I think the players are too. I was grinning the whole drive home afterward. To rescue an ally from a faerie kidnapping, the players decided to trade her a valuable token that will radically alter the balance of power among faerie kingdoms. Afterward, sitting in a tavern learning more about the faeries, they had a collective oh shit moment about the consequences of their actions. It was so satisfying to see them piece together clues I'd dropped over two sessions to figure out some of what was going on. There's still a lot they don't know. :P
I had planned that three or four sessions in, something major would happen to alter the political status quo of the fey realms, but... the players' actions have radically shifted what that something major will be. I'm having so much fun thinking through the changes.