After a month off for Worldcon, we resumed my D&D campaign last night with the 5th session. We were all a bit foggy on the story after the time off, but fortunately I've been sending fairly detailed recaps to the players after each session, so... that was a good plan!
The first quest the players were sent on when I started the game had two parts; Deliver a pearl to the Faerie King, and figure out why the person sent to do so originally didn't. The players achieved the first part, but failed the second, getting sidetracked by several other objectives. This week they finally found the elven trader sent to deliver the pearl originally.
What happened: Had they followed some footprints during the original adventure, they'd have found a semi-conscious, badly wounded elf in the lair of a winged frog/snake monster. They could have rescued her and healed her. As a week has passed, she is sadly now dead. It appears she took a wrong turn and was eaten. Choices have consequences.
I have at least two more levels down to her story for the players to discover, plus any more I improvise as the story goes. I think they are likely to find the next layer down next session, and possibly further hints to the additional level. Have I mentioned how much I am loving running a campaign, where I can set these plot seeds and not have them come to anything until multiple sessions later? It is so much fun as a storyteller.
The first quest the players were sent on when I started the game had two parts; Deliver a pearl to the Faerie King, and figure out why the person sent to do so originally didn't. The players achieved the first part, but failed the second, getting sidetracked by several other objectives. This week they finally found the elven trader sent to deliver the pearl originally.
What happened: Had they followed some footprints during the original adventure, they'd have found a semi-conscious, badly wounded elf in the lair of a winged frog/snake monster. They could have rescued her and healed her. As a week has passed, she is sadly now dead. It appears she took a wrong turn and was eaten. Choices have consequences.
I have at least two more levels down to her story for the players to discover, plus any more I improvise as the story goes. I think they are likely to find the next layer down next session, and possibly further hints to the additional level. Have I mentioned how much I am loving running a campaign, where I can set these plot seeds and not have them come to anything until multiple sessions later? It is so much fun as a storyteller.