(no subject)
Mar. 6th, 2013 10:56 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Apparently controversial opinion about Community:
I am not bothered by the fact that the beginning of this season has not been great. That's because everybody tries to forget that most of the Dan Harmon era was terrible, too. It was actually rare that Community did a great episode, but when they did manage it, they were GREAT episodes. Remedial Chaos Theory was a triumph. The Paintball episodes were all brilliant. The video game episode was wonderful. The Pulp Fiction parody rocked my socks.
What I love about Community is that more than any other show I've ever watched, it epitomized my glorious failure model. They did a stop-motion episode, and it had good moments, but mostly it attempted to manufacture synthetic emotion and failed. They pushed their meta-fictional character Abed past his limits in a nearly unwatchable episode where he filmed a documentary about the making of a commercial. They did a motherfucking zombie episode, and it was terrible, but what present day sitcom does a motherfucking zombie episode? Every week you knew the show would take risks and try out storytelling approaches nobody had ever dared before to try. And most of the time it would fail to live up to its potential, and you'd have wasted twenty minutes of your life on a mediocre entertainment, but you kept coming back on the chance that next week would be a classic.
So I don't really understand the complaints that these episodes lack 'the spark of Dan Harmon'. The spark of Harmon was that occasionally a risk would pay off and you'd have something memorable and unique. It wasn't, as in Sorkin, a consistent quality of language and thoughtfulness. It wasn't, as in Whedon, a consistent ability to make meaningful leaps of imagination. It wasn't, as in Simon, a consistently powerful honesty about the world around us. It was a willingness to fight the network and try out crazy ideas to see if they were good crazy or bad crazy.
This season has, so far, mostly been bad crazy. I liked the Clue episode more than the rest of the people I've talked to, but it still wasn't very good. The Inspector Spacetime convention episode would've been better without Annie's flight of fancy. But... it is what it is. The show is still refusing to stay in the box it came out of. Hopefully something from the remaining handful of episodes will work better, but I'm not convinced by what I've seen that the departure of Harmon has harmed Community's ability to risk badness for the sake of greatness.
And ultimately, as is usually the case for the avant-garde, the legacy of Community will be in the shows that follow which moderate its revolutionary impulses and try for deeper, more conventional storytelling. But I do believe that such shows will follow.
I am not bothered by the fact that the beginning of this season has not been great. That's because everybody tries to forget that most of the Dan Harmon era was terrible, too. It was actually rare that Community did a great episode, but when they did manage it, they were GREAT episodes. Remedial Chaos Theory was a triumph. The Paintball episodes were all brilliant. The video game episode was wonderful. The Pulp Fiction parody rocked my socks.
What I love about Community is that more than any other show I've ever watched, it epitomized my glorious failure model. They did a stop-motion episode, and it had good moments, but mostly it attempted to manufacture synthetic emotion and failed. They pushed their meta-fictional character Abed past his limits in a nearly unwatchable episode where he filmed a documentary about the making of a commercial. They did a motherfucking zombie episode, and it was terrible, but what present day sitcom does a motherfucking zombie episode? Every week you knew the show would take risks and try out storytelling approaches nobody had ever dared before to try. And most of the time it would fail to live up to its potential, and you'd have wasted twenty minutes of your life on a mediocre entertainment, but you kept coming back on the chance that next week would be a classic.
So I don't really understand the complaints that these episodes lack 'the spark of Dan Harmon'. The spark of Harmon was that occasionally a risk would pay off and you'd have something memorable and unique. It wasn't, as in Sorkin, a consistent quality of language and thoughtfulness. It wasn't, as in Whedon, a consistent ability to make meaningful leaps of imagination. It wasn't, as in Simon, a consistently powerful honesty about the world around us. It was a willingness to fight the network and try out crazy ideas to see if they were good crazy or bad crazy.
This season has, so far, mostly been bad crazy. I liked the Clue episode more than the rest of the people I've talked to, but it still wasn't very good. The Inspector Spacetime convention episode would've been better without Annie's flight of fancy. But... it is what it is. The show is still refusing to stay in the box it came out of. Hopefully something from the remaining handful of episodes will work better, but I'm not convinced by what I've seen that the departure of Harmon has harmed Community's ability to risk badness for the sake of greatness.
And ultimately, as is usually the case for the avant-garde, the legacy of Community will be in the shows that follow which moderate its revolutionary impulses and try for deeper, more conventional storytelling. But I do believe that such shows will follow.
(no subject)
Date: 2013-03-07 01:21 am (UTC)One of the things that I enjoyed about the better Harmon episodes (having not seen the worse ones) was that strange feeling that, to a great degree, they were about the characters themselves playing a game with undue seriousness, but still remaining true both to their own character, and to some degree, the in-game character except for one-off moments that remind us that the game-within-the-show isn't real, but it still felt like it might be. And somehow, through that, there was character development -- we got to see different facets of characters, even if and when they were tinged by the weirdness around them. Law and Order episode comes to mind. And, I think, it took a lot of understanding of both the characters and the genre itself, to make that happen.
In the new episodes, it felt like the characters remained static themselves in a wacky setting. Maybe that's how it was in the weaker Harmon episodes, and I am giving the show the benefit of the doubt. But that's the difference, and that's what I miss.
(no subject)
Date: 2013-03-07 02:37 pm (UTC)I think being true to the characters is only true in a roughly fanfictional sense, where these characters had certain core elements that had to stay true no matter which AU they were placed in, for it to feel canon-compliant. I don't think there was actually much consistency in the character motion over the course of seasons because the jumping in styles made it impossible for that to be meaningful. Did the character discoveries of the paintball episode really translate over to the Law and Order episode? Only in a very loose way.
(no subject)
Date: 2013-03-08 01:29 am (UTC)(uh, having failed to sign the last one, this is ekate)
(no subject)
Date: 2013-03-08 02:38 pm (UTC)(no subject)
Date: 2013-03-09 02:43 am (UTC)(no subject)
Date: 2013-03-10 03:43 pm (UTC)My tastes? In general, my friends suggest that my taste can be classified as 'bad taste'.