seekingferret: Two warning signs one above the other. 1) Falling Rocks. 2) Falling Rocs. (Default)
[personal profile] seekingferret
Something I am not good at doing is communicating the passing of time within a scene when there is no dialogue. I've tried a number of methods, none of them particularly successfully. I think this is a consequence of the fact that I am reasonbly good at dilating the passage of time, so that the reader can't just interpret the flow of text as a guideline to how much time has passed.

For example, Mike Casper running through the warehouse in "Every Hero". He's alone with his thoughts, and I wanted to give him time for contemplation. I wanted to stretch out that run. I didn't just want "He runs for ten minutes." But I did want steady motion, so that one understood that as he contemplated his decision, he was continuing to run. I resorted to a clumsy technique where every so often I'd throw in a position marker ((Halfway through the warehouse now.") into his thoughts to indicate his progress. It's not the worst thing I could have done, and I'd already established earlier in the story that Casper's brain registers a constant stream of details like that, but it's awkward and not particularly immersive.

I've also done scenes where every so often someone glanced at a clock. Super-annoying. The problem is that time is subjective and all about feeling, and these numerical tricks I employ don't capture that. Meshing the two kinds of subjectivity is what's hard: the character's subjective experience of time in the scene and the reader's subjective experience of time as they read the scene.

Anybody have thoughts on how to do this better?
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seekingferret: Two warning signs one above the other. 1) Falling Rocks. 2) Falling Rocs. (Default)
seekingferret

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