(no subject)
Jun. 11th, 2019 11:57 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
An idea I had that could go terribly wrong:
I had to figure out how clerics would work with my guild merit XP system and I thought for a while and decided they just wouldn't. Clerics and paladins and druids get normal XP, i.e., XP for defeating bad guys.
This works at a simple level to mechanically indicate that they're not part of the guild system, which I like, but the more I thought about the more I like the implication that there's an economic incentive to the religious orders to provoke wars and send out holy warriors to spread their God's message in a way that nobody else in the economy has. And one of the roles of the guild system is to restrain the religious sects.
And yet the political order is dependent on the Temples, because literally one of the first ideas I had about this world when I first conceived of the earliest versions of it for a one shot seven years ago was that the powers that be take Divination and Prophecy EXTREMELY SERIOUSLY. That one-shot revolved around a false prophecy that caused the council to send the party on a risky and unsupported mission with poor intel. The direct link to the Gods that the Temples have is both extremely important and extremely dangerous.
I had to figure out how clerics would work with my guild merit XP system and I thought for a while and decided they just wouldn't. Clerics and paladins and druids get normal XP, i.e., XP for defeating bad guys.
This works at a simple level to mechanically indicate that they're not part of the guild system, which I like, but the more I thought about the more I like the implication that there's an economic incentive to the religious orders to provoke wars and send out holy warriors to spread their God's message in a way that nobody else in the economy has. And one of the roles of the guild system is to restrain the religious sects.
And yet the political order is dependent on the Temples, because literally one of the first ideas I had about this world when I first conceived of the earliest versions of it for a one shot seven years ago was that the powers that be take Divination and Prophecy EXTREMELY SERIOUSLY. That one-shot revolved around a false prophecy that caused the council to send the party on a risky and unsupported mission with poor intel. The direct link to the Gods that the Temples have is both extremely important and extremely dangerous.
(no subject)
Date: 2019-06-12 01:39 am (UTC)(no subject)
Date: 2019-06-12 07:35 am (UTC)I'm not sure why you say it couldn't work, there could easily be a "more money = more time for mentored meditation = better connection with divine forces". Maybe not for druids. But plausibly something else is more interesting. I'm not sure if "defeating things" make more sense, now I think about there are many options (for exploring, for gaining gold, fulfilling divine mandate, etc), but it makes sense.
The split responsibility and interaction between the guilds is interesting. Interested to see how it goes :)
(no subject)
Date: 2019-06-12 01:41 pm (UTC)(no subject)
Date: 2019-06-12 01:57 pm (UTC)