seekingferret: Two warning signs one above the other. 1) Falling Rocks. 2) Falling Rocs. (Default)
[personal profile] seekingferret
The D&D campaign I was supposed to start running two years ago is finally going to happen. I wrote some bits about my ideas in this post on XP systems and this post on the Fey. The supposedly short campaign someone else was running that would last a few months ended up taking us 2 years, but we finally killed the Antichrist this past Tuesday and now my turn as DM is coming up.

I'm going to use the simplified Guild-Merit XP system I mentioned. Doing things that economically benefit your guild earns you guild merits, and when you gain enough guild merits you level up your character: this leveling reflects your guild valuing you more and giving you access to more extensive equipment and training.

The whole point of this system is that it potentially makes accelerated leveling possible- a low level character still has the ability in the right situations to make significant economic deals, so they're not limiting in leveling speed the way a traditional XP for killing monsters system is by the fact that a level 1 character can't kill a level 20 monster. The balance for this possibility rests on my shoulders as DM- if these sorts of rapid economic changes are engineered by my players to help them level up, I need to account for them not with mechanical limitations on character leveling, but by way of plotting. They cut a deal to open access to a new mine, suddenly there's a new noxious smell enveloping the city emanating from the mine and making people sick. They cut a deal to open a new trade route, suddenly there are bandits, suddenly small businesses are closing, suddenly people are unhappy about the new economic winners and losers. Capitalism The RPG: There's no limit to how high your character can rise, and no limit to the consequences of your actions.


As far as the fey stuff goes, the fey are going to be deeply involved in a lot of parts of my campaign, but one central idea that's evolved is that instantaneous long distance portal-to-portal travel is possible and common but only by use of a network of portals controlled by various local faerie rulers. Anyone who wants to use the network has to contract with the local Faerie King or Faerie Queen, and the cost they charge will be arbitrary and capricious and absolutely binding. I'm really looking forward to some of the ideas I have for how that will develop.


Also, Chag sameach! I'm really looking forward to Tikkun Leil tomorrow night.

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seekingferret: Two warning signs one above the other. 1) Falling Rocks. 2) Falling Rocs. (Default)
seekingferret

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