Yeah, variety is good. I hadn't even considered the implications if different party members level up in different ways, but if they're not locked to the same level anyway, that won't make any additional difference, and it's the sort of campaign where you want lots of different drivers.
I'm not sure why you say it couldn't work, there could easily be a "more money = more time for mentored meditation = better connection with divine forces". Maybe not for druids. But plausibly something else is more interesting. I'm not sure if "defeating things" make more sense, now I think about there are many options (for exploring, for gaining gold, fulfilling divine mandate, etc), but it makes sense.
The split responsibility and interaction between the guilds is interesting. Interested to see how it goes :)
(no subject)
Date: 2019-06-12 07:35 am (UTC)I'm not sure why you say it couldn't work, there could easily be a "more money = more time for mentored meditation = better connection with divine forces". Maybe not for druids. But plausibly something else is more interesting. I'm not sure if "defeating things" make more sense, now I think about there are many options (for exploring, for gaining gold, fulfilling divine mandate, etc), but it makes sense.
The split responsibility and interaction between the guilds is interesting. Interested to see how it goes :)