seekingferret: Photo of me with my 2012 Purim beard, with stripes shaven into it. (Default)
[personal profile] seekingferret
I've been thinking, as I wrote in my last D&D post, about how to do the more natural settings in my new campaign in a way that both explores the economic questions and maintains the sense of whimsy and adventure you want in a fantasy adventure and it struck me that the obvious approach is to use Fey. The very nature of Fey adventures is tied up in questions of contracts and obligations, it's inherently economic in nature. Players want to exploit a mine, but in order to gain access they need to make deals with the local fey, whose goals may be orthogonal to predictable economic aims, but whose practices are definitely economic in nature.

This creates a really interesting potential scenario: Beneficial contracts that players make with fey accrue immediate guild merits (XP) toward levelling, but if a deal with a fey is ever breached, players lose those guild merits and potentially can de-level. I really like this effect, it makes breaking fey contracts have real, meaningful teeth to the players on a metaphysical level.

Larger contracts between Auction Houses and fey kingdoms are also a wonderful source of adventure hooks, as such deals no doubt require periodic acts of maintenance. I'm imagining a scenario like where the Deal is that in order to ensure safe passage across a river in fey territory, all the Carter's Guild needs to present the local fey lord with a small, somewhat obscure but not valuable gem every year- the kind of payment where the players might wonder what the hell the faeries want with it. The players try to cross the river and the fey lord, wearing an outfit beautifully adorned with hundreds of identical gems showing that this Deal has been in force for centuries and revealing the intricate way that this ageless lord executes plans over long time scales, denies them passage until they present him this year's gem. And he doesn't deny them passage by force, but with a simple but immensely powerful teleport spell. Any time they try to cross the river, they end up back where they started. I can do so much with this kind of story element.


So I'm going to need to think up the details of the organization, such as it is, of the fey in the Mannheim Vale. I definitely want multiple kingdoms/courts of fey, but I probably also want individual loner fey creatures.

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Date: 2017-04-25 08:22 pm (UTC)
jack: (Default)
From: [personal profile] jack
Ooh, that's fascinating. I've sometimes wondered how modern corps would approach fae contracts, but never occurred to me to make it a game.

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seekingferret: Photo of me with my 2012 Purim beard, with stripes shaven into it. (Default)
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